Last updated on September 8th, 2018
The Kinect was never a good fit as a mandatory pack-in. It wasn’t the best peripheral for games, and developer support was limited. Motion controls went out of vogue with the sudden death of the Wii, and the voice controls were never solid enough to justify the act of forcing every player to pay for the Kinect peripheral. Microsoft had a vision for the living room, but that vision failed.